Tuesday, 2 October 2012

Notes from tutorial week 2

Decide how game will look e.g touch screen from above, 3D, 2D map you interact with (tactile), etc

Decide What company to know what style to approach

Decide if guide is character or if character is part of the story

Decide if it's best to have environment alongside if it's 2D

Decide how i'm going to do it - one myth or many, etc

See Alan again friday with full frame work

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