Wednesday, 14 November 2012

Block Modelling Kojo continued Smoothing Normals

I wanted to see what the model appeared like UN smoothed as it is a game character so Smoothed the normals and hardened some of the edges where needed, also I set up a gallery rendering system that starts to experiment with lighting and where I can practise with textures and connect them up when I have a good idea of what it will look like, etc but for now I rendered it just to see how the model would look game standard.










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