Wednesday, 1 May 2013

Promotional Poster V2

Taking what I felt was strong from the previous experiments I have come up with this for now, The swirls come from a previous influence map where I based on advertisements and other artwork, the above text has become red to stick out better and link to the colour palette. Feedback would be appreciated.



5 comments:

  1. hey Adam - this is better, but the fact that the 'Chaotic Christmas Factory' doesn't feature on the poster is a bit of problem, don't you think? This poster doesn't capture the fun or the peril - I think the green swirls are too generic and not Xmassy enough (what do they connote?) Also, the stripes around the border - it all feels a bit too 'football' to me - too sporty - I know you're trying to evoke the candy-cane, but it's too regimented. Why don't you take a look at some Dr Seuss illustrations for some inspiration re.how to bring something more childlike and fantasy into your promotional stuff - and also - though you don't want to hear this, I'm guessing, I think you going to have to commit to some different poses for your characters to give them a bit more dynamism on here... if all of this sounds unduly negative, it's just because somehow, you keep robbing the fun from your own concept - think like the audience of your idea - think like a consumer - buy with your eyes!

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    1. Right Phil, I can see what you are saying but I am feeling more and more confused now?? Are you saying drop Chaotic Christmas Factory in the title then and keep it as just Ralph the Elf or somehow visualize it I'm sorry I guess I feel confused about some of this ??

      I get what you are saying about swirls, boarder, etc though and shall look at Dr Seuss and see if that helps Thanks Phil :)

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  2. Hey Adam - no, my point is that the Chaotic Christmas Factory is a very evocative description of a place - which we then don't see on the poster - what we see is something that looks very benign and pastel with no sense of what the game might be. Obviously, I'm not suggesting that you suddenly design, model and make a digital set just for the purposes of the poster, but perhaps there's a way to create a 2d element that conveys cogs, and conveyor-belts and machines in front of which your characters can be positioned to good effect? The difference here is that right now, you're promoting your own character designs as 'finished' as opposed to evoking the gaming concept for which you created them. It could be something as simple as silhouettes of some crazy looking hybrid mechanisms + candy cane stripes - I don't know, but if you're going to create promotional content as part of your assessment package, I think that content has got to show us how well you understand your concept and your world and its production design - what do you think?

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    1. Ok Yes this makes sense sorry, OK I shall have a play with this I just wanted to be a 100% sure before I set foot off the wrong track again

      I will go forth and hopefully make something happen, I just looked at a selection of Dr Seuss Illustrations and like the wacky shapes etc so will found a way to incorporate this as a whole :)

      Thanks again Phil

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