This is part of the opening scene where the camera moves across the desk to give a subtle hint of what might be lurking in the dark. I have put planes with basic blinns as representation of the blueprints, etc that will be added later.
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Trail Renders |
I tried adding point lights and extra directional lights and feel this may play out rather well in this scene.
The sharp move back and camera trained on lamp will be the section where it flickers and the redness of the spider enters.
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