Once there was a miller who was poor, but who had a
beautiful daughter. Now it happened that he had to go and speak to the king,
and in order to make himself appear important he said to him, "I have a
daughter who can spin straw into gold."
The king said to the miller, "That is an art
which pleases me well, if your daughter is as clever as you say, bring her
to-morrow to my palace, and I will put her to the test."
And when the girl was brought to him he took her
into a room which was quite full of straw, gave her a spinning-wheel and a
reel, and said, "Now set to work, and if by to-morrow morning early you
have not spun this straw into gold during the night, you must die."
Thereupon he himself locked up the room, and left
her in it alone. So there sat the poor miller's daughter, and for the life of
her could not tell what to do, she had no idea how straw could be spun into
gold, and she grew more and more frightened, until at last she began to weep.
But all at once the door opened, and in came a
little man, and said, "Good evening, mistress miller, why are you crying
so?"
"Alas," answered the girl, "I have
to spin straw into gold, and I do not know how to do it."
"What will you give me," said the
manikin, "if I do it for you?"
"My necklace," said the girl.
The little man took the necklace, seated himself in
front of the wheel, and whirr, whirr, whirr, three turns, and the reel was
full, then he put another on, and whirr, whirr, whirr, three times round, and
the second was full too. And so it went on until the morning, when all the
straw was spun, and all the reels were full of gold.
"The ring on my finger," answered the
girl.
The little man took the ring, again began to turn
the wheel, and by morning had spun all the straw into glittering gold.
The king rejoiced beyond measure at the sight, but
still he had not gold enough, and he had the miller's daughter taken into a
still larger room full of straw, and said, "You must spin this, too, in
the course of this night, but if you succeed, you shall be my wife."
Even if she be a miller's daughter, thought he, I
could not find a richer wife in the whole world.
When the girl was alone the manikin came again for
the third time, and said, "What will you give me if I spin the straw for
you this time also?"
"I have nothing left that I could give,"
answered the girl.
"Then promise me, if you should become queen,
to give me your first child."
Who knows whether that will ever happen, thought
the miller's daughter, and, not knowing how else to help herself in this
strait, she promised the manikin what he wanted, and for that he once more spun
the straw into gold.
And when the king came in the morning, and found
all as he had wished, he took her in marriage, and the pretty miller's daughter
became a queen.
The queen was horror-struck, and offered the
manikin all the riches of the kingdom if he would leave her the child. But the
manikin said, "No, something alive is dearer to me than all the treasures
in the world."
Then the queen began to lament and cry, so that the
manikin pitied her.
"I will give you three days, time," said
he, "if by that time you find out my name, then shall you keep your
child."
So the queen thought the whole night of all the
names that she had ever heard, and she sent a messenger over the country to
inquire, far and wide, for any other names that there might be. When the manikin
came the next day, she began with Caspar, Melchior, Balthazar, and said all the
names she knew, one after another, but to every one the little man said,
"That is not my name."
On the second day she had inquiries made in the
neighborhood as to the names of the people there, and she repeated to the
manikin the most uncommon and curious. Perhaps your name is Shortribs, or
Sheepshanks, or Laceleg, but he always answered, "That is not my
name."
On the third day the messenger came back again, and
said, "I have not been able to find a single new name, but as I came to a
high mountain at the end of the forest, where the fox and the hare bid each
other good night, there I saw a little house, and before the house a fire was
burning, and round about the fire quite a ridiculous little man was jumping, he
hopped upon one leg, and shouted -
'To-day I bake, to-morrow brew,
the next I'll have the young queen's child.
Ha, glad am I that no one knew
that Rumpelstiltskin I am styled.'"
You may imagine how glad the queen was when she
heard the name. And when soon afterwards the little man came in, and asked,
"Now, mistress queen, what is my name?"
At first she said, "Is your name Conrad?"
"No."
"Is your name Harry?"
"No."
"Perhaps your name is Rumpelstiltskin?"
"The devil has told you that! The devil has
told you that," cried the little man, and in his anger he plunged his
right foot so deep into the earth that his whole leg went in, and then in rage
he pulled at his left leg so hard with both hands that he tore himself in two.
Ideas
- Focus on section where Rumpelstitskin has taken queen's child - The game could focus on the three days of her quest to discover his name
- Rumpelstitskin could actually be good and the Miller's daughter could be evil and told her father of his gift so he steals first born child out of revenge
- The queen has to find clues to discover the name
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