Pipe Line for Creating Characters for a Game
(Not Sure at this point - May be too much)
Completed
Still Working on
Not Started Yet
1) Preproduction
Project Start: Analyse book 'The Demon Thief' and establish Focus/ aim
Establish 2- 3 Characters from the book that are all uniquely different and central to story
Style research - Find Visual examples of style and refinement
Visual Research - Real world influences that fit world of book
Art Direction - Sketches, colour palettes, thumbnails, intial concepts, shapes
(Rough Environment sketches to tell more about character's personality - As learnt in Character Design Project
Concept Art - refining ideas, getting closer to final
Finalised Paintings - Refined Concept art
Pre Viz - basic first models, practise rigs and animating to work out how they would move
2) Production
Modelling of characters - refining from Previz
Final Models - The Finished Models after mistakes/ trail errors etc
Normal Maps and Texture - Layout and texture models
Turnabout Renders of each character
Walk Cycles for Kernel and Cadaver
Hover Cycle for Lord Loss
(Some Magic scenes - how characters would chanel their powers using dynamics)
Renders - Beauty, Ambient Occlusion, Z - Depth (Glow and FX if required)
3) Post Production
Copositing Combine Render Passes into final Stills
Export Walk Cycles
Marketing -
Making Of
Technical Paper
Demo Reel Shot - Still of best character or walk cycle
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