Showing posts with label Commission MAYA. Show all posts
Showing posts with label Commission MAYA. Show all posts

Monday, 30 May 2011

Maya - Jiggler Deformer/ Flesh

Maya - Render Layers 4 Reflection

Beauty Pass of reflected

Colour Pass of reflected

Reflection Pass of reflected

Matt Pass of reflected

Final Pass of reflected

Maya - Render Layers 2 Advanced




Beauty Pass

Diffuse Pass for Street


Flat Colour for Street


Specular for Street


Shadow Pass for Street


Diffuse Pass for Felix


Flat Colour for Felix


Matt Layer for Felix


Shadow Pass for Felix


Specular for Felix


Diffuse Pass for Zax


Flat Colour for Zax

Matt Layer for Zax


Shadow Pass for Zax


Specular for Zax


Ambient Occlusion for scene


Glow Pass for Felix's eye


Luminance Depth for scene

Final Pass of scene

Maya - Render Layers 1 Basic

Robot Render using All diffuse, specular and shadow


Robot Diffuse render


Robot Specular render


Robot Flat Colour render


Robot Ambient Occlusion render


Robot Shadow render



Robot Final render with diffuse, specular, shadow, flat colour and ambient occlusion









Street Scene Beauty


Street Scene Diffuse


Street Scene Specular


Street Scene Flat Colour


Street Scene Ambient Occlusion


Street Scene Shadow

Street Scene Final with diffuse, specular, shadow, flat colour and ambient occlusion

Maya - Non Linear Deformers: Shape Control

Deformers: Bend, Flare, Sine, Squash and Wave