Showing posts with label Major Project. Show all posts
Showing posts with label Major Project. Show all posts
Wednesday, 8 May 2013
Technical Paper and Art Of
I have updated the Technical Paper with the new Background and I have been working On my Art Of over the past weeks according to what changed graphically and what I decided to add in as I have gone forward.
Sunday, 5 May 2013
Branding
Saturday, 4 May 2013
Character Theme Music
I have developed the music by selecting a piece that I feel fits each character
Ralph
Dylon
Ralph
Dylon
Ralph and Dylon Lighting
I had a play around with lighting to try and stylize something for both characters, for Ralph I went for something softer and warm, whereas Dylon has a more theatrical and horror - like feel.
Thursday, 2 May 2013
Wednesday, 1 May 2013
Marketing design Influence Maps
I have looked at some case and poster artwork to inspire me and to understand more about composition and colour for design purposes.
Monday, 29 April 2013
Technical Paper V3
I have updated the font again this time changing it to Times New Roman so that the blocks of description are much clearer as Alex pointed out how in the previous version the other font can appear untidy and put off readers.
Sunday, 28 April 2013
Technical Paper V2
I have updated this according to the feedback from the last post, so I have chosen a different font that is clearer for the descriptions but also in keeping of the project. I also included the logo to continue the branding of the product as a whole.
Friday, 26 April 2013
Ralph and Dylon Walk Cycle 3
For Ralph's cycle I have added the candy cane and sorted out the foot placement and Dylon's Cycle, I have slowed down the animation in the fingers.
Anymore feedback would be welcome by anyone but starting feel that these are coming together.
Thursday, 25 April 2013
Dylon Walk Cycle Development 2
Made the fingers move a bit slower and sorted out the walk, might still be some issues that need fixing for the next development.
Ralph Walk Cycle Development 2
I have changed some of settings and sorted out the walk so that it doesn't look like it is sliding along when walking forwards. In the next development I shall experiment with the speed of the arms swinging and slow that down a bit and I shall include the candy cane.
Wednesday, 24 April 2013
Dylon Walk Cycle 1 Development
As with Ralph's cycle, this is early development and the basis of what I want. I have gone for the opposite of Ralph, more bent over and in a scheming pose to represent the villain. I now need to go back over both walk cycles and work on the timing issues and refine them.
Monday, 22 April 2013
Ralph Walk Cycle Development 1
This is only the first stage in developing this but decided that Ralph would have a more positive and upbeat walk whereas Dylon will be more crouched over and in a scheming stance. I will try and refine this but this is has roughly laid out what I am aiming for. I shall get Dylon's walk to this stage and then work to refine both as I move forward.
Sunday, 21 April 2013
Ralph and Dylon Turnaround 1
I have put together the turnarounds and I have used the game logo and the same font for their names and edited some of the Wonderous music from my music choices as it is slower and flows better with the speed of the turnaround.
Music used: Wonderous by Sim Phony
Music used: Wonderous by Sim Phony
Thursday, 18 April 2013
Dylon Rigged
I managed to get through this a lot quicker from what I did for Ralph so now both characters are ready for posing and turnarounds. I will research into music next that will feature in the turnarounds and try and gather some alternatives that I could use.
Wednesday, 17 April 2013
Ralph Rigged
I have set up the controls I need for Ralph so ready for the turnaround and if there is time then also a walk cycle. I will now rig Dylon to make him ready as well.
Saturday, 13 April 2013
Dylon Skinned
Dylon is now skinned and I am now ready to start rigging both characters and get them prepared for posing for their turnarounds.
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