Chris Crawford on Interactive Storytelling
- stories for young children are certainly simple, but full range of stories is characterized by complexity of themes and story structure
- 'As far as stories are concerned, hand - eye coordination is for kids'
- some games include puzzles and some revolve around them
- user should be able to make lots of dramatically interesting decisions
- bundle together all consequent events as part of reaction to protagonist's decisions
- interactive storyworld can have chunks of non interactive exposition but have to be necessary to set up next stage of interaction
- Think 'story world' instead of plot line as it has dramatic possibilities, revolving around a central theme and exploring all variations
- Gaming structure - Start _ Clip_Stop_Puzzle (repeated)
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