Sunday, 7 April 2013

Ralph Final Normal Map

I have also made other adjustments such as adding an area light that is connected to the face to bring out the colour more as previously it was quite dark. I have also sorted out the problem of the ambient map around the mouth as there were black bits before but now looking cleaner. I shall apply this to Dylon.




2 comments:

  1. Hey Adam! Great to see him improving! :) Just a suggestion: have you tried using stencils instead of sculpting directly on your model? I found it easier to draw my own stencils using shades of grey to control the sculpt strength for Hemmy's detailed mane. Plus, the design turns out much cleaner! Give it a go, believe me it's so easy :D http://mangomercury.blogspot.co.uk/2012/12/hemarajs-texturing-progress-2.html

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    1. Thanks Andi and might be worth considering

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