Tuesday, 19 October 2010
Maya Poker Chips
This task involved using the UV capture setting so I had a few difficulties along the way but was able to complete it. It was similar to the dice because I creater the shape of the poker chip and created the texture settings in photoshop. I tried using a grid style table so that it looks different to the other models produced and I had trouble with the spotlight as the render kept appearing dark so I added an ambient light above the chips to light up the selection so it appears clearer.