Monday 13 December 2010

Maya - Using Maps and creating custom fur types

shadows render

Low density Render

High density Render

Scraggle Render

Clumping Render

Baldness render

Inclination render

Roll Render

Polar Render
 The process of each map and fur type, i had a little trouble with the baldness render as the value kept stating 0.200 but released where I went wrong and corrected it, the rest of the stages were easy to follow.

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