Competitions
Concept Art
Final Animations
Graphic Design
Maya Finals
Model Turnaround
Portfolio
Storyboards
Walk Cycles
Work Placement
Monday, 13 December 2010
Maya - Using Maps and creating custom fur types
shadows render
Low density Render
High density Render
Scraggle Render
Clumping Render
Baldness render
Inclination render
Roll Render
Polar Render
The process of each map and fur type, i had a little trouble with the baldness render as the value kept stating 0.200 but released where I went wrong and corrected it, the rest of the stages were easy to follow.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment