Showing posts with label Space MAYA. Show all posts
Showing posts with label Space MAYA. Show all posts
Thursday, 25 November 2010
Maya town stage 4
I have finally finished the scene, I found the door stressful and long as there was a lot to set in the UVs. The rest was fairly straight foward and didn't take too long. I have included the screen shot of the uv texture map for the door, the Beauty image, Ambient Occlusion image and final scene to show the progression.
Thursday, 18 November 2010
Maya town scene stage 3
I completed the three tasks and displayed the progression in three seperate screenshots as well as the overall scene as it stands to show progression. I found the layout of UV's complicated because the mapping was not always accurate, which meant a lot of reseting of the maps.
Thursday, 11 November 2010
Maya town scene stage 2
I have constructed the windows using the UV layout that we learnt last week. I had a lot of minor problems with the U.V because I got the wrong shapes within the net and some of the edges didn't match up properly. I have tried to resolve this by relayering the planner map to make sure it was accurate and I made the best of what I had.
Tuesday, 2 November 2010
Maya town scene stage 1
I have set all the UVs for this town house using the 2D imported images as a guide I created this model, I found this task a bit complicated because I got some of the sections wrong but I was capable to get this part finished.
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