Thursday, 21 October 2010
Maya bottle and glass texturing
We were given the model of the bottle and glass so all I had to do was texture it using the hypershade editors. I added the label by using the UV map and selecting the faces that it is meant to cover. The task was simple, I had trouble with the rendering because some of the texture settings were wrong and I didn't smooth the objects. I breathed a sigh of relief when I finally completed it.