Thursday 21 October 2010

Maya bottle and glass texturing




We were given the model of the bottle and glass so all I had to do was texture it using the hypershade editors. I added the label by using the UV map and selecting the faces that it is meant to cover. The task was simple, I had trouble with the rendering because some of the texture settings were wrong and I didn't smooth the objects. I breathed a sigh of relief when I finally completed it.

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