I had a thought of what would be required for the spider when the lighting and the bright red light are brought in later and remembered that as a group we decided on simple textures
Therefore I have not produced UV maps for the spiders because I felt the details would be dominated by the central red glow coming from the eye and they are shown much in the trailer, just as brief glimpses of presence.
I have chosen a wine colour for the eye because this clearly indicates the source of where the red glow would come from and in my mind, this is the colour of the eye when it's not glowing. I have textured the rest to give the spiders a shiny metalic feel to capture the period feel of the 30's - 60's.
Friday, 23 December 2011
Thursday, 22 December 2011
Ammended Spider Geomentry
Wednesday, 21 December 2011
Character Props - Textured
I have used a variety of basic textures, texture maps and a fur attachment. The camera has standard textures because it only features for a brief moment within the trailer at the end shot, The other colours/ textures were based on the research images found.
Microphone
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| Microphone Textured |
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| Microphone Colour Map |
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| Boom Mic Textured |
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| These are two renders depicting experiments for the fur used in the head of the boom mic, I prefer the light grey because it is more distinctive. |
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| Boom Mic Colour Map |
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| Boom Mic Bump Map |
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| Boom Mic Spec Map |
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| Camera Textured |
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| Headphones Textured |
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| Headphones Colour Map |
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| Headphones Bump Map |
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| Headphones Spec Map |
Tuesday, 20 December 2011
Character Prop UV's
Microphone - Ammended Geomentry
I have taken the group's advice to make the shapes closer to my reference image and the handle so that Linda can grip the prop with ease.
Monday, 19 December 2011
Environment Prop Textures
I have taken the group's advice on colour scheme and looked at my research material as guidence. I have created texture maps where relevant but also used a lot of simple textures to keep to the style.
@Dayle and Sean - Let me know what you think so far, I can't get the dial to come out clear on the radio so may try something different there and I will resolve the issue with the desk as there is a section where the texture missed (Unless the bottom of the desk is not seen in the shot) Please Comment back your thoughts
@Dayle and Sean - Let me know what you think so far, I can't get the dial to come out clear on the radio so may try something different there and I will resolve the issue with the desk as there is a section where the texture missed (Unless the bottom of the desk is not seen in the shot) Please Comment back your thoughts
Radio
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| Radio Textured |
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| Radio Colour |
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| Radio Bump |
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| Radio Spec
Desk
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| Desk Textured |
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| Desk Colour |
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| Desk Bump |
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| Desk Spec Lamp
Flashlight
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| Flashlight Bump |
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| Flashlight Spec Emergecy Light
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| Emergecy Light Spec |
Lights
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| Lights Textured Front |
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| Lights Textured Underneath |
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