Sunday, 7 November 2010

Thumbnail drawings 3

In these sketches I have tried to work quicker focussing on position and scale of the space of the environment. I have also tried to introduce some eye level angles in some of the ideas but found this hard in concept 1 where the space is really packed in and have to fit everything within this small space. In the next set of thumbnails I am going to draw smaller boxes to force me to work a lot more loosely.


  1. Interim Online Review - 09/11/10

    Hey Adam,

    The first thing I notice when looking at your blog at this stage is how inhibited it feels. By that I mean, while you've got lots (and lots) of striking examples of other people's concept paintings, your own work is less visible. If there's one thing all those examples you've selected should prove if just how BIG you need to think - how EPIC. There's something very small-scale and hesitant about your own scale as shown in your thumbnails. I strongly encourage you to go a bit more 'cinemascope' - also, stop drawing those stick men; you've been doing life-drawing now for 8 weeks - if your scene needs people, try and draw people. Personally, I wonder if your scenes do need them - I know you're using them to show scale, but how about using point of view and perspective to show us just how massive these spaces are? For example, your mushroom forest is progressing - but it still feels as if, beyond those mushrooms there's nothing. I suggest you take that drawing, and use it as a thumbnail from which you expand a bigger space. Also, I don't think merging the mushrooms and the dinosaur bones is working. It splits the focus; make the dinosaur graveyard into an entirely separate - and EPIC space.

  2. Also - and this is a basic - many of your thumbnails are so poorly photographed/scanned, that their visual value is nil! Come on, Adam - you know better than this; if you upload something, it means it's ready for public consumption.

    I just want to see more expressiveness, more boldness and more genuine 'painting' in your scenes. You've got to grips with perspective, your reviews are improving, but where's the showman? Where's the 'razzle dazzle'? Take another look at those examples you've uploaded and you'll see what I mean.

    There is, of course, a bigger, more serious problem, Adam - and maybe it's this that is inhibiting you. One of the prime challenges of this brief is the question of style/visual concept. WHY are you drawing in the way that you are? What are the production design RULES of your world? What are the COLOUR VALUES? Where is the logic? You are not simply drawing a forest of mushrooms - you've been commissioned to shape an entire world. I want to see much more work in this area; look beyond concept art itself - look to painters and illustrators for some left-field inspiration - and the brief asks you very clearly to research into the world of your book, its adaptations and its author. In this sense, your body of work has a yawning hole... You need to know WHY your designing this world in the way you are? You're not just 'colouring in'. So, finally, what is your visual concept, Adam?

  3. Here is a list of links back to the CGAA Group Blog, where I have recently uploaded loads of information regarding the way I want students to tackle their written assignments. As you now prepare your unit 2 assignments on production design, pay close attention to the advice given. I will be looking for clear improvement in terms of use of language, academic ‘voice’, use of conventions, argument structure and correct methods of referencing.

    Academic style/Do’s & Don’ts

    1st Person to 3rd person conversions

    Use of footnotes

    How to satisfy essay criteria/assignment presentation/hyperlink to referencing methods

    Also – be sure to check out the 2 student essays uploaded to myUCA/Space/Unit Materials – good examples of degree level written assignments. Take the time to read them.