By daybreak the king was already there, and when he saw the gold he was astonished and delighted, but his heart became only more greedy. He had the miller's daughter taken into another room full of straw, which was much larger, and commanded her to spin that also in one night if she valued her life. The girl knew not how to help herself, and was crying, when the door opened again, and the little man appeared, and said, "What will you give me if I spin that straw into gold for you?"
A year after, she brought a beautiful child into the world, and she never gave a thought to the manikin. But suddenly he came into her room, and said, "Now give me what you promised."
- Focus on section where Rumpelstitskin has taken queen's child - The game could focus on the three days of her quest to discover his name
- Rumpelstitskin could actually be good and the Miller's daughter could be evil and told her father of his gift so he steals first born child out of revenge
- The queen has to find clues to discover the name