Thursday, 6 December 2012
Kojo Final Model V1
I worked back into the areas that needed work and tried to even out the geometry as best as I could until I was happy enough. I added the eyes into the head because I was not convinced before with them just sticking out the geometry so looked at my concept and copied what happened in that. Once all adjustments were made I Smoothed the normals and went across the model and hardened edges and set normal degrees where I needed them.