Thursday 6 December 2012

Kojo Final Model V1

I worked back into the areas that needed work and tried to even out the geometry as best as I could until I was happy enough. I added the eyes into the head because I was not convinced before with them just sticking out the geometry so looked at my concept and copied what happened in that. Once all adjustments were made I Smoothed the normals and went across the model and hardened edges and set normal degrees where I needed them.






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