I had to prepare all the textures that I would use in my scene, recreating them from an original image or creating tiles as learnt in the photoshop sessions.
|Original Corrosion Texture|
|Final tile - less highlights|
This texture was used for the walls and ceiling, I used a cloud filter for the background to gain the various shades and highlights. I used a lasso tool and delete to create the shapes that have been peeled away, I made these shape realistic by adding an inner shadow. This gave the shapes a crisp/ ripped feel, I added an inner glow to show how the layer above would cast a shadow.
|Original stone tile|
|Cropped an area and less highlights|
|Cropped a smaller area|
|Background - cloud filter|
|Shapes created with lasso tool|
|Final texture Using inner shadow and torn edges to make the shapes appear lower and snow to make the texture more flakey|
|Original image - focussing on the light colour|
|Cloud filter merging two shades of brown|
|Shapes created with a lasso tool and added torn egdes filter|
|Added inner shadow to show a bottom layer sinking in|
I decided to add a rip texture to the cushion. The wheel chair is my main focal point and felt this was great oppurtunity to create an exciting layered texture based on the theme of abandonment. The shapes are really effective because there is a clear distinction between the layer above and below.